In order to allow users to better interact with our program, we have begun development of a GUI. The creation of a simple user-friendly interface is especially important as we expect that many of our users may not be familiar with more technical interfaces, such as a Linux command line. The GUI implementation began when [...]
Posts on ‘June 28th, 2010’
Four Plans and a Ziggurat
After we figured out how to greatly simplify our 3d models, Sara and I turned out attention to creating different levels of elevation. As a concept this is pretty simple; we used different brightnesses in areas of our 2d picture to tell Blender which shapes we wanted to be the highest, second highest, etcetera., all [...]