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Posts under ‘Blender’

Four Plans and a Ziggurat

After we figured out how to greatly simplify our 3d models, Sara and I turned out attention to creating different levels of elevation. As a concept this is pretty simple; we used different brightnesses in areas of our 2d picture to tell Blender which shapes we wanted to be the highest, second highest, etcetera., all [...]

Stickzilla, or: Triangle Meshes Hate Us

After we used Sprinklation to modify pictures into printer-friendly images, our next step was to give these Sprinkles a third dimension. For that we needed Blender, a vastly complex (but free!) 3D modeling program that lets you script in Python. One of the reasons we chose Python for this project in the first place was [...]