After we figured out how to greatly simplify our 3d models, Sara and I turned out attention to creating different levels of elevation. As a concept this is pretty simple; we used different brightnesses in areas of our 2d picture to tell Blender which shapes we wanted to be the highest, second highest, etcetera., all [...]
Posts under ‘osfa’
Printing Bug
Prior to our successful (and very exciting) print the other night, we ran into a curious problem during print attempts. Namely, during the actual printing all the stages would suddenly stop but the Plastruder would continue emitting plastic. Here is an example of a failed attempt: We even tried loading the model onto an SD [...]